Love Letter

Designer: Roger Gammans, Elyssia McCormick, Richard Perry & Natalie Curd (UK/US)

Number of participants: 10–11

Duration: 4 hours

Run before at: Peaky, Consequences 2015, Continuum 2016, Consequences 2016

About the larp

Love Letter is a game about relationships, how they change, endure and survive, or not, when the outside world is itself in turmoil.

Set against the backdrop of World War II, the game starts with the characters meeting the evening before the men go off to war. This is a time to drink and be merry and say farewell, set against the fear it might be the last time they see one another. Is this the last chance to say things which need saying, even if, perhaps, they should not? Is it harder to be the one saying goodbye or the one going off to war?

When the characters meet again will their relationships still be intact or will the ravages of war have changed those who went or those who stayed behind? What has time apart now made clear to each couple?

This is an episodic game, with 3 scenes stretching across the War. In between each scene are periods where the players can establish ‘What happened’ in discussion with others, and are encouraged to write love letters to as many people as they wish. These two techniques set up the possible direction of the next scene.

While it is not intended that this game deals with sensitive issues, it does have that potential. Due to this we hope to provide preliminary hints early in the casting process, to allow players to raise any issues.

(Period costume (1940s) is a nice addition but not requred.)