Mean Street

Key themes: Identity, wish-fulfilment, moral choices

Designers: Nickey Barnard, Megan Jones, Nick Curd, Clare Gardner, Phil Dall, and Max Powell (UK)

Presented by: Nickey Barnard (UK)

Number of participants: 12

Duration: 3 hours

Genre/style: UK freeform style but heavily Nordic influenced – although no workshop exercises as yet included. I may yet come up with some.

Run before at: Written at Peaky 2017 and playtested there. Will have run at Consequences K by the time of The Smoke 2018.

Content warning: This game has adult themes in the background, including violence, murder, stalking and sexual violence. It is not suitable for anyone under the age of 18.

About the larp

It’s 1920s New York and everyone from gangsters to gumshoes have gathered in the speakeasy The Crimson Club for a night of music, gambling, and smuggled drink.

In futuristic America, the megacorp Avatech Industries has recently shot to fame with the creation of the most astonishingly immersive game scenarios the world has ever seen. Who are the patrons there to indulge their wildest famtasies? And who are the androids there to service their every need? Reality and fantasy blur when artifcial life can no longer be told apart from life – and on Mean Street, is there even a place left for morality?

Mean Street is a dark science-fiction game inspired by Westworld, Dollhouse and the 1920s noir genre, in which players play either human patrons or androids in one of Avatech’s games.

1920’s loosely themed costume would add to the atmosphere.

I have been larping since the mid-’90s, first in fest larps, but once I discovered freeform larps, or theatre-style as they are known these days, I basically haven’t looked back. I’ve been writing them for the last 15 years or so. These days I’ve been dabbling in the Nordic end of the pool, but my comfort zone tends to be something in the middle, it turns out.