Magic, werewolves, detention
|Designers: Maury Brown, Ben Morrow (US)|
|Number of participants: 6–25|
|Duration: 3 hours|
|Genre/style: Nordic influenced, American freeform|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
A Wolf by Any Other Name is a larp about magic students in detention on the night of the full moon. Some students are secretly werewolves, hiding their condition in order to attend wizard school. If they don’t collect the two expensive ingredients to create the Romulus Lunar Shield potion before moonrise, their inevitable transformation into a beast will out their condition and endanger everyone else. They could get hurt or killed, kill or hurt a friend, or worse, get expelled.
You’re all stuck here in detention together. The object of the game: determine what you will do, as an individual and as a group, when the moon rises. Will you protect, help, or betray a friend? An enemy?
Content Warnings: The larp contains discrimination based on fictional traits and may contain simulated physical or magical violence.
Costume (optional): Wands, robes, magical trinkets, and wizard hats are not required, but are very welcome!
Joanna Piancastelli (UK): Joanna has larped all over the world, on ships and in castles, in hotel rooms and pub basements. She wrote Unheroes, which has been played dozens of times across three continents, and ran Dawnstone and Marked: A School for Heroes in the UK. Her larps mix open, collaborative play styles with big-label genres to bring accessible fun to first timers and old hands alike.
|Communication style||Lots of speech|
|Characters||Players build their characters around a predesigned skeleton or archetype|
|Narrative control||Players have some influence over story, but there is basically a script or structure that they’re within|
|Transparency||There are predesigned secrets that players will have from each other|
|Representation level||The fictional space looks very unlike the play space, but players will use their imaginations|
|Play culture||Players are individually trying to achieve goals, such that not all can succeed|