Uncertainty, self/surroundings, invisibility |
Designer: Nilas Dumstrei (DK) |
Number of participants: 6–10 |
Duration: 2–4 hours |
Genre/style: blackbox, jeepform, abstract, weird |
The presenter feels that this larp IS NOT suitable for people under the age of 18
PREMIER – this larp’s first appearance at a festival |
About the larp
A group of acquainted people are woken up to find themselves to now be strangers to each other. Connections between memories and space are effecting universal laws around them.
Under a full blue moon The Greater Reality is seeping in from beyond. A pavement stretches down the block. A parking lot empty for the night. A growl in the earth from a truck passing by far away. A silhouette of a parking meter shimmers in the air. A wave creates a reflection in the empty space. An arm, a patch of knee, a quick glance, appears for a moment. Strangers looking at each other, exchanging emotions, memories changing their shape.
As on by is held in is a game about uncertainty. We will play with uncertainty and reflect it in our experience of self and surroundings. As a player you are caught between two places, not knowing what is your actions and what is something happening beyond yourself.
Content Warnings: Each player is talking automatically simultaneously. As part of the game mechanics it functions as a limitation to each players ability to communicate and also represents events taking place beyond the storyline. The automatic speech will be workshopped.
Costume (optional): possibly black or white clothing.
Presented by
Nilas Dumstrei (DK): I’m an artist and larper. I work with merging larping and social based arts to forward each medium of interaction. I have a background as a visual artist working mainly with performance and sculpture.
I’m very attracted to the strong engagement a larp facilitates. I find larps to have new discoveries to be made every time. I was introduced to larping in a workshop in 2010 entitled ”roleplay as a artistic medium”. I’ve participated in festivals and larps since then to learn and develop as a larper.
Parameters
Communication style | Lots of speech, very little communication. most communication is through gestures which is based on pre-workshopped relations |
Movement style | General moving and interaction with the space |
Tone | Intense |
Characters | Players create their own characters, in a workshop |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation level | Scenery and props will be used to make the play space look something like the fictional space |
Play culture | Players are collaborating to achieve joint aims |