As on by is held in

Uncertainty, self/surroundings, invisibility

Designer: Nilas Dumstrei (DK)
Number of participants: 6–10
Duration: 2–4 hours
Genre/style: blackbox, jeepform, abstract, weird
The presenter feels that this larp IS NOT suitable for people under the age of 18

PREMIER – this larp’s first appearance at a festival

About the larp

A group of acquainted people are woken up to find themselves to now be strangers to each other. Connections between memories and space are effecting universal laws around them.

Under a full blue moon The Greater Reality is seeping in from beyond. A pavement stretches down the block. A parking lot empty for the night. A growl in the earth from a truck passing by far away. A silhouette of a parking meter shimmers in the air. A wave creates a reflection in the empty space. An arm, a patch of knee, a quick glance, appears for a moment. Strangers looking at each other, exchanging emotions, memories changing their shape.

As on by is held in is a game about uncertainty. We will play with uncertainty and reflect it in our experience of self and surroundings. As a player you are caught between two places, not knowing what is your actions and what is something happening beyond yourself.

Content Warnings: Each player is talking automatically simultaneously. As part of the game mechanics it functions as a limitation to each players ability to communicate and also represents events taking place beyond the storyline. The automatic speech will be workshopped.

Costume (optional): possibly black or white clothing.

Presented by

Nilas Dumstrei (DK): I’m an artist and larper. I work with merging larping and social based arts to forward each medium of interaction. I have a background as a visual artist working mainly with performance and sculpture.

I’m very attracted to the strong engagement a larp facilitates. I find larps to have new discoveries to be made every time. I was introduced to larping in a workshop in 2010 entitled ”roleplay as a artistic medium”. I’ve participated in festivals and larps since then to learn and develop as a larper.


Communication style Lots of speech, very little communication. most communication is through gestures which is based on pre-workshopped relations
Movement style General moving and interaction with the space
Tone Intense
Characters Players create their own characters, in a workshop
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished
Representation level Scenery and props will be used to make the play space look something like the fictional space
Play culture Players are collaborating to achieve joint aims

Sunday afternoon, Studio 1