Uncertainty, self/surroundings, invisibility
|Designer: Nilas Dumstrei (DK)|
|Number of participants: 6–10|
|Duration: 2–4 hours|
|Genre/style: blackbox, jeepform, abstract, weird|
|The presenter feels that this larp IS NOT suitable for people under the age of 18
PREMIER – this larp’s first appearance at a festival
About the larp
A group of acquainted people are woken up to find themselves to now be strangers to each other. Connections between memories and space are effecting universal laws around them.
Under a full blue moon The Greater Reality is seeping in from beyond. A pavement stretches down the block. A parking lot empty for the night. A growl in the earth from a truck passing by far away. A silhouette of a parking meter shimmers in the air. A wave creates a reflection in the empty space. An arm, a patch of knee, a quick glance, appears for a moment. Strangers looking at each other, exchanging emotions, memories changing their shape.
As on by is held in is a game about uncertainty. We will play with uncertainty and reflect it in our experience of self and surroundings. As a player you are caught between two places, not knowing what is your actions and what is something happening beyond yourself.
Content Warnings: Each player is talking automatically simultaneously. As part of the game mechanics it functions as a limitation to each players ability to communicate and also represents events taking place beyond the storyline. The automatic speech will be workshopped.
Costume (optional): possibly black or white clothing.
Nilas Dumstrei (DK): I’m an artist and larper. I work with merging larping and social based arts to forward each medium of interaction. I have a background as a visual artist working mainly with performance and sculpture.
I’m very attracted to the strong engagement a larp facilitates. I find larps to have new discoveries to be made every time. I was introduced to larping in a workshop in 2010 entitled ”roleplay as a artistic medium”. I’ve participated in festivals and larps since then to learn and develop as a larper.
|Communication style||Lots of speech, very little communication. most communication is through gestures which is based on pre-workshopped relations|
|Movement style||General moving and interaction with the space|
|Characters||Players create their own characters, in a workshop|
|Narrative control||Players have some influence over story, but there is basically a script or structure that they’re within|
|Transparency||Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished|
|Representation level||Scenery and props will be used to make the play space look something like the fictional space|
|Play culture||Players are collaborating to achieve joint aims|