Music, movement, connection |
Designer: Michael Such (UK) |
Number of participants: 6–15 |
Duration: 4 hours |
Genre/style: blackbox |
The presenter feels that this larp IS NOT suitable for people under the age of 18 |
About the larp
A journey from restriction to freedom through rave culture and music.
You’re feeling lonely in London. Unsupported against the cold streets and the constant pressure. Stuck trying to climb to the top of some scene. But maybe there’s a way out of this. In dark rooms with loud music. In rave, club culture. A chance to move your body. Open you up. Connect to people. Be seen.
Can you let it take you higher?
[No ability to dance or knowledge of club culture required. There is a reasonable amount of talking, but chatty and naturalistic. Not intended as the definitive rave larp; it’s more a personal take on a city and culture I love.]
Content Warnings: Potentially involves a lot of movement; but entirely adjustable to individual preferences. No dancing ability required. Involves loud music and darkened spaces – ear plugs will be provided.
Costume (optional): Dress to sweat, all black preferred.
Presented by
Michael Such (UK): Michael is interested in many forms of amateur creativity including tabletop, larp, improv, playwriting and storytelling. He fell into the ‘Nordic’ larp wormhole a few years ago. He has helped out with The Smoke since its inception and won a Golden Cobra award with Hamish MacPherson in 2016. Being Scene is his first blackbox larp.
Communication style | Moves from naturalistic/chatty dialogue to nonverbal |
Movement style | Dancing |
Tone | Moderate |
Characters | Players build their characters around a predesigned skeleton or archetype |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation level | The fictional space looks very unlike the play space, but players will use their imaginations |
Play culture | Players are collaborating to achieve joint aims |