Bothwell School of Witchcraft

Investigate, prepare, learn

Designer: Rogue Events Limited (Cameron Readman) (UK)
Number of participants: 10–25
Duration: 4 hours
Genre/style: Nordic-Influenced, Wizard School, Sandbox
The presenter feels that this larp IS suitable for young people aged 16+

PREMIER – this larp’s first appearance at a festival

About the larp

In this four hour edition of Bothwell School of Witchcraft, players will be introduced to Special Investigator Guardian F. Juniper. After the mysterious death of the Alpha Minotaur on the school grounds, Juniper needs the help of students and the schools facilities to investigate the matter. Whether it be testing blood samples in the Alchemy lab, assisting the Beastology professor in the postmortem examination or conducting interviews with Juniper to determine the culprit; students will aid in ensuring the investigation reaches a satisfactory conclusion.

Content Warnings: Involves a dead Minotaur (so, death?) and themes of criminal activity.

Presented by

Cameron Readman (UK): I am currently CEO of Rogue Events and our mission is to produce high-quality immersive and interactive experiences. Our current flagship event is the Bothwell School of Witchcraft larp. We are a growing and new company, our other experiences include Aces and Operatives (a collaboration with The Game Theatre, USA) and we’re planning to launch many more events in the near future.

Parameters

Communication style Lots of speech
Movement style Standing
Tone Moderate
Characters Players create their own characters, in a workshop
Narrative control Intensely plotted and designed, but players have freedom as to how to achieve their goals
Transparency There are predesigned secrets that the organizers will have from the players
Representation level Scenery and props will be used to make the play space look something like the fictional space
Play culture Players are collaborating to achieve joint aims

Saturday afternoon, Toynbee