Passionate, surreal, journey
|Designers: Lea Pullerits (EE), Simon James Pettitt (DK)|
|Number of participants: 9–15|
|Duration: 3 hours|
|Genre/style: Blackbox, abstract, Nordic-influenced, non-verbal, physical|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
You are shooting stars, and you are about to burn up. But as you dance across the sky, you have one chance to experiences, to feel, to be alive. You have spent an eternity floating through the empty beautiful darkness between the planets. Now you hit Earth’s atmosphere. For the first time in your existence you feel warmth, power, emotions. You have but the blink of an eye, before you are gone. Burnt up just as you started to live. You have to make the most of this short moment, dance your heart out, burn as brightly as possible. Because it’s all you get.
The core mechanic is dancing. Not being good at dancing, but finding that zone when you are just enjoying to move your body to music and don’t care what it looks like. The joy of moving to music is at the center of this larp, from character and group creation, to the structure of the game and how the players interact. It’s a non-verbal larp, where what you do and feel with your body is in focus.
Content Warnings: Both the workshop and larp are mostly about movement and physicality, but you can set your own limits.
Lea Pullerits (EE): Lea has been designing shortform larps since attending Larpwriters Summer School in 2014. Her larps (In your hands, Call of the Grove, Dance of the Perseids) have been played at Grenselandet, Baltic larp festival and Tallinn Larp Festival TALA. She is most interested in abstract larps using movement, body and sensory experiences to tell stories.
|Characters||There are no actual characters; players play abstract entities, or similar|
|Narrative control||There is no story as such, it’s more like abstract activity|
|Transparency||Fully transparent – players will, or at least can, know absolutely everything in advance|
|Representation level||The fictional space is so abstract that its physical representation isn’t important|
|Play culture||The concept of rivalry or cooperation between players doesn’t really apply|