Black comedy, family, grotesque |
Designers: Giulia Cursi, Mirko Gaviano, Alessandro Giovannucci, Chiara Locatelli, Marco Tamburrino (IT) |
Number of participants: 7–12 |
Duration: 2 hours |
Genre/style: Southern Way – New Italian Larp |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
Every country has its laws, every family has its rules. Grandpa Ugo’s clan has a few simple ones: no ignoring Grandpa when he speaks and no fighting at the dinner table. Sure, we all love each other, but being in the same room for a whole day is a whole other story. Will the truce hold until the end of the evening, so that we can forget our nasty relatives until next year’s dinner? Or will one of us finally decide to spill the beans?
The dinner table is no man’s land, what with the awkward silences and the clashes of will, but Grandpa’s voice will warm an atmosphere that would otherwise be deathly cold. Who knows? Maybe between one of his anecdotes and the next, our gathered relatives will find a way to really speak their mind and set off a chain of confessions and petty bickering. The important thing is to never let Grandpa down, or this might be our last dinner as a family.
Content Warnings: None.
Presented by
Alessandro Giovannucci (IT): Alessandro Giovannucci is an academic lecturer and larp designer, one of the founders of Chaos League and co-author of Southern Way – New Italian Larp manifesto. He’s author of nattional and international larp (Black Friday, New Atlantis, Freakshow, Bunker 101), his chamber larps has been featured at several festivals (Stockholm Scenario Festival, PLAY Larp, Italian Larp Festival, The Smoke).
Parameters
Communication style | Lots of speech |
Movement style | The first part of the larp will be played sitting at the table, during the second part they will be free to move |
Tone | Comedic |
Characters | Characters are fully predesigned |
Narrative control | The shape and direction of the story is entirely, or almost entirely, determined by player choice |
Transparency | There are predesigned secrets that the organizers will have from the players |
Representation level | Scenery and props will be used to make the play space look something like the fictional space |
Play culture | The concept of rivalry or cooperation between players doesn’t really apply |