Communication, enigma and discovery
|Designer: Beatriz Creel (MX)|
|Number of participants: 4–10|
|Duration: 3 hours|
|Genre/style: Escape Room would be the closest related.|
|The presenter feels that this larp IS suitable for young people aged 16+
PREMIER – this larp’s first appearance at a festival
About the larp
The players must be people that like to decipher codes and symbols, to make sense of the information given to be able to turn abstract materials into proven assumptions. It is important that they are able to commit to their character to get the best results and finally to be able to work as a team and under pressure since there will be a limited frame.
Content Warnings: Nothing in particular.
Beatriz Creel (MX): I am a visual artist born and raised in Mexico City, currently doing a Masters in Fine Art at the University of Goldsmiths. I have been exploring the concept of play and interactivity for the past years of my practice. Often my pieces could be seen as boardgames, interactive installations and socially engaged projects. The concepts and themes are directed to explore the human condition beyond the imposed structures and to reveal the most genuine aspect of the “human thing” to be able to design ideal world.
|Communication style||It is verbal within the same culture and non-verbal between cultures|
|Movement style||Is not relevant, they will be in a command center and they can operate freely|
|Characters||Players build their characters around a predesigned skeleton or archetype|
|Narrative control||There is no story as such, it’s more like abstract activity|
|Transparency||There are predesigned secrets the organizers have from the players, and also that the players will have from each other|
|Representation level||The fictional space is so abstract that its physical representation isn’t important|
|Play culture||Players are in rival factions, teams, etc, which are in some sort of competition for success|