Past, choices, hope |
Designer: Diana Ostrat (EE) |
Number of participants: 6–12 |
Duration: 4 hours |
Genre/style: Nordic-influenced, blackbox, impro-theatre, collective storytelling, psychodrama |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
They are the homeless, the hobos, the bums, the drunkards and outcasts. They have many names, and tonight, as each night, they have gathered around a fire to spend the night, eat, drink and tell stories.
Once upon a time, they were celebrities. They were famous and happy. What mockery of fate has brought them here? What (the heck) went wrong?
Each night, one of them tells their story. And the others listen, and hence become part of it.
But one of them has a Ticket. A Ticket of Fortune. What if they win a million? Would the fortunate once more become a celebrity. And happy? Could they change their fate? Find long lost loved ones? Help their fellow unfortunates?
Truth will rise, before the days are done.
Content Warnings: Nothing requiring a warning has come up to this point.
Presented by
Jost L. Hansen (DK): started playing tabletop roleplaying in 1989. Tried larping in a submarine 7 years later. Since then roleplaying (in both forms) has been a big part of his life. He has been been an organiser in many different roles for the Danish convention Fastaval and other conventions. He just recently started larping internationally, but is definitely not stopping yet. He is a major board game enthusiast and has written several tabletop scenarios and is on a constant quest trying to erase the border between larp and tabletop roleplaying.
Parameters
Communication style | Lots of speech |
Movement style | Walking is the usual norm, but it is very easy to adapt to lying down as the minimum. |
Tone | Dramatic |
Characters | Players build their characters around a predesigned skeleton or archetype |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation level | Scenery and props will be used to make the play space look something like the fictional space |
Play culture | Players are collaborating to achieve joint aims |