Music, art, emotion |
Designers: Maria Bergmann Hamming, Jeppe Bergmann Hamming (DK) |
Number of participants: 8–12 |
Duration: 5 hours |
Genre/style: Nordic abstract freeform |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
Twelve people in a café on Montmartre at the end of the 19th century – all entangled in issues of love, beauty, freedom and truth. Day after day they live out these issues through their art, trying desperately to break free or to find that one true love. Day after day goes past, and for each day another passed chance.
But tomorrow… tomorrow will be different…
Together we will create these 12 fates and live them out through the use of body, emotion, music and art rather than talking about it. We play with our bodies rather than our heads.
Content Warnings: It is very physical so if you don’t like to move at all this will be a hard larp. But no trigger subjects and it is not hard physically.
Costume (optional): We will bring props for them. We prefer players to wear something basic black or white that they are not too sad about if they get paint on.
Presented by
Maria and Jeppe Bergmann Hamming (DK): Maria and Jeppe Bergmann Hamming are two Danish larp authors, who have created and played larps for over 20 years. They have a special interest in the use of music and movement in larp and with aesthetic strong experiences.
Parameters
Communication style | We only communicate through dramatic gestures. It might be a speech, it might be performing a theatre scene, it might be dance, it might be painting, it might be writing a poem but you will never have a normal dialogue. This sounds hard but is very easy when people have tried it in the workshops |
Movement style | Walking |
Tone | Dramatic |
Characters | Players build their characters around a predesigned skeleton or archetype |
Narrative control | The shape and direction of the story is entirely, or almost entirely, determined by player choice |
Transparency | Fully transparent – players will, or at least can, know absolutely everything in advance |
Representation level | Scenery and props will be used to make the play space look something like the fictional space |
Play culture | The concept of rivalry or cooperation between players doesn’t really apply |