Identity, time-travel, relationships
|Designer: Laura Wood (UK)|
|Number of participants: 10–25|
|Duration: 3 hours|
|Genre/style: Nordic-influenced, pervasive|
|The presenter feels that this larp IS suitable for young people aged 16+
PREMIER – this larp’s first appearance at a festival
About the larp
This is a larp about connection. Most importantly about a connection that takes place across time, at a meeting point that could shift reality as we know it.
You know you woke up in this body. You remember hardly anything. You have your briefing. Don’t raise suspicion. Find the others. Answer your questions. Save the world.
The game will take place pervasively over the festival, where you can spend any time you have available (and there are no minimum requirements) building and defining your relationships as you start to remember.
But whatever you learn you will need to be there. The meeting place. You will need to decide who was to blame for the things you’ve lost and who will pay the price.
All relationships and memories will come through you, although you will be given some information. You will co-create back stories with other players and explore what you’ve created in a larp in the last day of the festival.
Content Warnings: The game will be co-created. Players will be able to opt out of any upsetting content.
Laura Wood (UK): I have written several larps which have run in several countries throughout Europe. I am a co-organiser of On Location. Two games that I have written have run previously at The Smoke; Here Comes a Candle and Inside.
|Communication style||Lots of speech|
|Characters||Players build their characters around a predesigned skeleton or archetype|
|Narrative control||The shape and direction of the story is entirely, or almost entirely, determined by player choice|
|Transparency||Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished|
|Representation level||What you see is what you get: the space and fixtures etc are exactly as they seem|
|Play culture||Players are collaborating to achieve joint aims|
Sunday morning, Toynbee
(for the main part of the larp: but it will be running pervasively up till then)