Cults, conflict, craziness
|Designer: Jason Morningstar|
|Number of participants: 4–8|
|Duration: 3 hours|
|The presenter feels that this larp IS NOT suitable for young people aged 16+|
About the larp
Play the inner council of a charismatic cult in crisis – The Family. Your move to build a new community (Perfection) in a harsh Oregon desert has caused hardship, and some believers doubt this is the promised land. Internal relations are strained, and now you must forge a way forward or see the Cult splinter and fail.
You cannot disappoint your founder Meade who leaves administrative matters to you, and he may call you into his presence during the game to impart more of his sacred wisdom – and you will silence anyone who whispers that he’s grown erratic and fickle. A game of debate, conflict and belief in an increasingly tense situation.
Content Warnings: Abusive cult behaviours, gaslighting,
Steve Ellis is a long time gamer, UK freeform LARPer since the 90s, started playing Nordic games in 2016 with Convention of Thorns and has gotten the bug. Recently started exploring more UK games.
|Physical contact||Light contact; touching hands or forearms|
|Romance and intimacy||Romantic themes but no player contact; e.g. discussion of romance, illicit glances|
|Conflict and violence||Shouting and other intimidating actions not involving contact|
|Communication style||Lots of speech|
|Characters||Players build their characters around a predesigned skeleton or archetype|
|Narrative control||Players have some influence over story, but there is basically a script or structure that they’re within|
|Transparency||There are predesigned secrets that players will have from each other|
|Representation level||The fictional space is pretty similar to the play space|
|Play culture||Players are both co-operating and in conflict over different issues|