Dystopian, relationships, conflict
|Designer: Ylva Otting|
|Number of participants: 8–20|
|Duration: 3 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
The world is becoming ever more crowded and increasing flooding and earth quakes is causing whole housing estates in the Netherlands to be condemned. In a vision of a possible future Netherlands, the government taken drastic measures to help its displaced citizens.
Welcome to the Roommate Service Centre where we work to create the perfect* match between homeowners with spare rooms and our unfortunate displaced citizens.
*Participation is mandatory. All placements last 1 year. If homeowners do not select a roommate one will be selected for them.
You will play a either a newly homeless person trying to find a room that lets you hold together what’s left of their life or a homeowner that wants to minimise the disruption. New roommates will need to learn to get along and cope with the difficulties life throws at them.
Ylva Otting: Ylva is a long time player but this is her first larp design. She played mostly fantasy style larps. Around 2011 she got interested in more Nordic style larp. She co-organized 4 nordic style larps since 2015. The last was Zomerkamp, a larp about a WW2 camp in the Netherlands.
|Physical contact||Not relevant for this larp; e.g. just standing in a room and talking|
|Romance and intimacy||Romantic themes but no player contact; e.g. discussion of romance, illicit glances|
|Conflict and violence||Shouting and other intimidating actions not involving contact|
|Communication style||Lots of speech|
|Characters||Players create their own characters, in a workshop|
|Narrative control||Players have some influence over story, but there is basically a script or structure that they’re within|
|Transparency||Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished|
|Representation level||What you see is what you get: the space and fixtures etc are exactly as they seem|
|Play culture||Players are individually trying to achieve goals, such that not all can succeed|