Superheroes, support, community
|Designer: Jasmin Lade / Quicksandbox|
|Number of participants: 6–10|
|Duration: 2 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
We Almost Were Heroes is a MiniLarp about superheroes whose powers are as good as useless, which is why they all flunked out of superhero college. They meet in a support group. What have the heroes been up to? It’s about traumatic experiences, bitterness and accepting the fact that you will never be one of the big ones. It’s about kindred spirits. About self-love. And about the most useless superpowers in the whole wide world.
Content Warnings: Although the overall larp has a lighthearted mood, deeper topics might occur. It really depends on the player group if the larp is serious or funny. It should be advised to have fun with the scenario, but as a character take it and the others seriously.
Tlanti: Tlanti has moderated panels at conventions mainly focusing on diversity and is head of programming for Redemption 2020. They have LARPed for a number of years – anything from laser tag to crisis management games – and while they have NPC’d, they have never actually GM’d at a gaming convention – but are going to for the adventure and experience!
|Physical contact||Light contact; touching hands or forearms|
|Romance and intimacy||Romantic themes but no player contact; e.g. discussion of romance, illicit glances|
|Conflict and violence||Within the trauma scenes, there might be conflicts acted out|
|Communication style||Lots of speech|
|Movement style||Most of it will be sitting, and then some movement for the trauma scenes|
|Characters||Players create their own characters, in a workshop|
|Narrative control||The shape and direction of the story is entirely, or almost entirely, determined by player choice|
|Transparency||Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished|
|Representation level||The fictional space is pretty similar to the play space|
|Play culture||The whole concept of rivalry or cooperation between players doesn’t really apply|
|Tone||It really depends on the player group where the mood goes. We’ve had runs where people had a lot of light-hearted fun, and runs where there was crying.|
Sunday morning, Studio 2