high-stakes, alliance, judgement
|Designers: Tony Porteous and Sofia Romualdo|
|Number of participants: 12–20|
|Duration: 4 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
Up until now, you lived a ‘normal’ life. Well… normal in the sense that there were cars and telephones and discount coupons for beef jerky.
Less normal in the sense that you were a mover and shaker in the world. You didn’t just sit around eating beef jerky. You made people’s lives better. You made people’s lives worse.
And then you died. How that happened is… unclear, but you are very definitely dead. You can feel it like you used to feel air in your lungs. You are also very definitely still… alive? Cognizant? ‘Here’? It seems you are not done moving and shaking… As to what happens next… That remains to be seen. You can sense an impermanence about this place, as if you won’t be here long. Perhaps this is the staging ground for what comes next…
You can also sense a primal danger. Perhaps if you are incautious, your stay here will be shorter than may be desirable…
Content Warnings: Explores religion, potentially high social stress.
|Physical contact||Not relevant for this larp; e.g. just standing in a room and talking|
|Romance and intimacy||Romantic themes but no player contact; e.g. discussion of romance, illicit glances|
|Conflict and violence||Themes of conflict, but not enacted by players; e.g. quiet threats and vengeful stares|
|Communication style||Lots of speech|
|Characters||Players build their characters around a predesigned skeleton or archetype|
|Narrative control||Players have some influence over story, but there is basically a script or structure that they’re within|
|Transparency||There are predesigned secrets that the organizers will have from the players|
|Representation level||The fictional space is pretty similar to the play space|
|Play culture||Players are individually trying to achieve goals, such that not all can succeed|
Saturday afternoon, Studio 8