Rivalry, Romanticised sports, Ritual |
Designers: Alessandro Giovannucci and Oscar Biffi |
Number of participants: 7-11 |
Duration: 2 hours |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
The city stops, gathered around the stadium. The derby splits it in two. In the locker room, eleven players prepare for so much more than just another game. On the other side of the wall, their long-time rivals. A ritual, a sacred space for the length of the match, only extinguished by the referee’s final blow on the whistle. And in between, some sublime moments and many ridiculous episodes.
In a word, football.
4 – 3 is all about teamplay and the match is a non verbal ritual of gestures and movement. But the result is determined by what happens in the locker room. As the athletes prepare to face yet another epic challenge, their stories and decisions interweave like a web of passes. Will they miss or score a goal?
Content Warnings: No delicate theme
Alessandro Giovannucci: Alessandro Giovannucci is an academic lecturer and larp designer, one of the founders of Chaos League and co-author of Southern Way – New Italian Larp manifesto. He’s author of national and international larp (Sahara Expedition, Bunker 101, Black Friday), his chamber larps has been featured at several festivals (Stockholm Scenario Festival, Italian Larp Festival, The Smoke festival, Knutepunkt ).
Parameters
Physical contact | Not relevant for this larp; e.g. just standing in a room and talking |
Romance and intimacy | Not relevant for the larp |
Conflict and violence | Shouting and other intimidating actions not involving contact |
Communication style | Half of the game is verbal, half non-verbal |
Movement style | Jogging on the spot at your own pace and pass a ball |
Characters | Players play facets of a personality, or something else that is human but less than a full character |
Narrative control | There are random mechanics to establish the final score of the match |
Transparency | Fully transparent – players will, or at least can, know absolutely everything in advance |
Representation | The fictional space looks very unlike the play space, but players will use their imaginations |
Play culture | Players are collaborating to achieve joint aims |
Tone | Moderate |