Hope, Change, Unity |
Designers: Di Ostrat / Gilraen Pendragon |
Number of participants: 6-20 |
Duration: 4 hours |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
And so it shall be… The reunion that has survived a nuclear war, birth of a new black hole and the annihilation of three planets. The reunion which is held on neutral territory with weapons put aside and arguments solved fencing with cocktail glasses and shouting or getting so wasted that all conflicts, political or otherwise, one’s own or those of others, are forgotten.
Content Warnings: Mental and physical safety rules along with triggers which players might have will be discussed during workshop, and since players are in control of the thematics of the game and will calibrate before playing the scenes, the play should be as safe as possible. Nobody will be forced to play anything they do not feel comfortable with.
Di Ostrat / Gilraen Pendragon: I’m a wannabe fantasy writer and photographer, and an obsessed dragon-friend. My work as a stage-producer and hobbyist film maker brought me to larp scene a good fourteen years ago and I never left. And even though I love (immersive) play, I mostly like to stay behind the scenes (as a Game Master, NPC or other member of the staff) and help people realise their dreams. When I’m not roleplaying or working as copywriter, I am sleeping, creating random snuggle puddles, and worshipping my cat.
Parameters
Physical contact | Not relevant for this larp; e.g. just standing in a room and talking |
Romance and intimacy | Romantic themes but no player contact; e.g. discussion of romance, illicit glances |
Conflict and violence | Shouting and other intimidating actions not involving contact |
Communication style | Lots of speech |
Movement style | Sitting or lying |
Characters | Players create their own characters, in a workshop |
Narrative control | The shape and direction of the story is entirely, or almost entirely, determined by player choice |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation | Scenery and props will be used to make the play space look something like the fictional space |
Play culture | Players are individually trying to achieve goals, such that not all can succeed |
Tone | Dramatic |