Trust, Paranoia, Relationships |
Designers: Ray Hodson |
Number of participants: 6-10 |
Duration: 3 hours |
The presenter feels that this larp IS NOT suitable for young people aged 16+ |
About the larp
Zombies have taken over the world and you feel like the last survivors. But you all come from different walks of life and one of those people that you collected has started sneezing. Is that a symptom?
And then there’s the radio, is it giving you information or is the broadcast more sinister?
Who can help you and will they even try? Are you trapped or safe?
Content Warnings: Larp may contain character death at the end.
There will be secret information contained within the game.
Mentions of pre game viruses and death of friends and family.
There could be arguments and players will be paranoid.
Ray Hodson: I tend to enjoy writing larps based on myth and legends. I’m an Egyptologist and have widely researched comparative mythology. I’m currently chair for the Consequences convention. I have written lots of 3-4 hour freeform larps and I’m currently writing a large weekend long game.
Parameters
Physical contact | Not relevant for this larp; e.g. just standing in a room and talking |
Romance and intimacy | Romantic themes but no player contact; e.g. discussion of romance, illicit glances |
Conflict and violence | Shouting and other intimidating actions not involving contact |
Communication style | Lots of speech |
Movement style | Walking |
Characters | Players create their own characters, in a workshop |
Narrative control | The shape and direction of the story is entirely, or almost entirely, determined by player choice |
Transparency | There are predesigned secrets that players will have from each other |
Representation | The fictional space looks very unlike the play space, but players will use their imaginations |
Play culture | Players should work together but may not |
Tone | Dramatic |