Here Comes a Candle

Resistance, Dystopia, Friendship

Designer: Laura Wood
Number of participants: 10
Duration: 3 hours
The presenter feels that this larp IS NOT suitable for young people aged 16+

About the larp

All of you have witnessed the horrors of the authority after they took power. You have seen pain and you all have personally witnessed deaths, seen people disappear and seen the aftereffect of the torture that the government has inflicted. Maybe some of you were tortured. Maybe you lost friends or loved ones. So you began to form a resistance group. Quietly and subtly at first; and then as you found each other you began to make bolder moves. Newsletters, stories, graffiti, memorials for the dead. You became like a family.

You got caught. In a prison cell together you were offered a deal. If one person confesses to being the leader of the resistance movement, that person will die at dawn. The rest of you will go free. Back to your children. Back to your lives. Back to continue the fight. Only one person needs to die. If more than one person confesses, or if no-one confesses, you will all die. You have one hour to decide what to do.

Content Warnings: There will be a possibility that the sound of gunfire will be used in this game. There will be possible themes of gender dysphoria, and pregnancy, although no one will be obliged to play these characters. There will also be references to torture.

Presented by

Jeff Mann: Jeff Mann is originally American but identifies as Dutch. He has lived in Europe for many years, mostly in Amsterdam and the French mountains, with a little bit in London, Munich and Kilkenny. He started fairly late to larping, with his first event in 2013 aboard the Monitor Celestra. Since then, he has participated in 15 international larps across Europe. Aside from playing, he is anxious to get experience behind the curtain to help create the magic.

Parameters

Physical contact Moderate contact; e.g. hugging, formal partner dancing
Romance and intimacy Demonstrations of affection; e.g. hugging, holding hands
Conflict and violence Shouting and other intimidating actions not involving contact. Possibility of stage violence.
Communication style Lots of speech
Movement style Walking
Characters Players build their characters around a predesigned skeleton or archetype
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Fully transparent – players will, or at least can, know absolutely everything in advance
Representation level The fictional space is pretty similar to the play space
Play culture The whole concept of rivalry or cooperation between players doesn’t really apply
Tone Intense

Saturday morning, Studio 7