Drawing, Community, Self-exploration |
Designers: Mo Holkar |
Number of participants: 5-12 |
Duration: 3-4 hours |
The presenter feels that this larp IS NOT suitable for young people aged 16+ |
About the larp
Drawing a live human model can sometimes reveal more about you than it does about the subject.
In Life Lessons, you will play a student at a weekly life-drawing class, across a series of six lessons. The process of drawing will open up your characters – to themselves, and to each other – and they will share and bond.
[Important note: you don’t have to be able to draw, or even to be interested in drawing, to take part. Drawing is just a mechanism for approaching the exploration of your character: what you draw during the larp will not be seen by anyone other than yourself, unless you wish it to.]
[Also important note: the actual model used in the larp will be fully clothed.]
Life Lessons won the 2018 Golden Cobra award for Best Game Incorporating an Act of Creation.
Content Warnings: Nothing in the design, but participants might introduce disturbing material when designing their characters. (Participants will be encouraged to anonymously request the exclusion of subjects and themes that they personally would rather not have in the larp.)
Mo Holkar: UK larp designer and organizer, increasingly involved in the international scene over the last few years. Interested currently in how the embodied nature of larp means that it can aid meaningful exploration of feelings.
Parameters
Physical contact | Not relevant for this larp; e.g. just standing in a room and talking |
Romance and intimacy | Potential for demonstrations of affection if players choose to go that way, but it isn’t designed in |
Conflict and violence | Potential for shouting and other intimidating actions if players choose to go that way, but it isn’t designed in |
Communication style | Minimal speech |
Movement style | Sitting or lying |
Characters | Players create their own characters, in a workshop |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation | The fictional space is pretty similar to the play space |
Play culture | The concept of rivalry or cooperation between players doesn’t really apply |
Tone | Intense |