Past Lives

Philosophy, death, surrealism

Designer: Sydney Mikosch (Germany)
Number of participants: up to 14 (even numbers)
Duration: 3 hours
The presenter feels that this larp IS NOT suitable for young people aged 16+

About the larp

You are dead. Your existence came to an end after your time on earth. Your soul is in the “In-between”. Everything moves in a circle, over and over again. You were here before, before you were reborn. Now you remember, now you are here.

How did you die? What did you experience in your life? You will meet here your past life, your future life and your soulmate. You will learn what will wait for you in your next life. Will you go on? Or will you step out of the circle forever?

Past lives is a metaphoricle game about decisions, moral and self-reflection. Your decisions will have a direct impact on the other characters.

Characters will be created by the players and can be out of every time-period, every parallel-universe.

Content Warnings: Death, different types of dying, fear, potential topics: suicide, homicide, starving etc.

The game uses dedicated intimacy and physical conflict mechanics and safety mechanics the players will agree on beforehand

Sydney Mikosch: I am a german larp designer, in real life i am an assistant director. I am especially interested in safe and divers larps where you can go deep in the emotions of the character. I also like to open a philosophical debate with my larps that can be engaged by the players.

Physical contact Light contact; touching hands or forearms
Romance and intimacy Romantic themes but no player contact; e.g. discussion of romance, illicit glances
Conflict and violence Themes of conflict, but not enacted by players; e.g. quiet threats and vengeful stares
Communication style Lots of speech
Movement style Walking
Characters Players create their own characters, in a workshop
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished
Representation level The fictional space is so abstract that its physical representation isn’t important
Play culture Players are individually trying to achieve goals, such that not all can succeed
Tone Intense

Sunday afternoon, Studio 9