Commodity

Predatory, Greed, Crisis

Designer: Ryan Hart
Number of participants: 10
Duration: 4 hours
The presenter feels that this larp IS suitable for young people aged 16+

About the larp

The economy of Proxima Centauri B (PCB) relies on a small fleet of ships to keep it’s spaceport open; these people are called sweepers. After a minor logistical crisis over eighty-years ago, the government implemented a system to regulate the number of sweepers serving the spaceport… special codes that sweeper ships can use while clearing debris. Now, owning one of these codes is a guarantee of financial stability… but how far would a person go to get one? A science-fiction parable about late stage capitalism.

Content Warnings: This is an economic larp.

Ryan Hart: Ryan is one of the founders of Sinking Ship Creations, a larp company that focuses on larp as an immersive experience. His credits include The Mortality Machine, Project Ascension, Scapegoat, and Pandaemonium, as well as experience running large-scale larps for organizations such as the Camarilla Fan Club and Dystopia Rising.

Parameters

Physical contact Not relevant for this larp; e.g. just standing in a room and talking
Romance and intimacy Not relevant for the larp
Conflict and violence Not relevant for the larp
Communication style Lots of speech
Movement style Walking
Characters Characters are fully predesigned
Narrative control The shape and direction of the story is entirely, or almost entirely, determined by player choice
Transparency There are predesigned secrets the organizers have from the players, and also that the players will have from each other
Representation level
The fictional space looks very unlike the play space, but players will use their imaginations
Play culture Players are individually trying to achieve goals, such that not all can succeed
Tone Moderate

Saturday afternoon, Studio 3