Predatory, Greed, Crisis
|Designer: Ryan Hart|
|Number of participants: 10|
|Duration: 4 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
The economy of Proxima Centauri B (PCB) relies on a small fleet of ships to keep it’s spaceport open; these people are called sweepers. After a minor logistical crisis over eighty-years ago, the government implemented a system to regulate the number of sweepers serving the spaceport… special codes that sweeper ships can use while clearing debris. Now, owning one of these codes is a guarantee of financial stability… but how far would a person go to get one? A science-fiction parable about late stage capitalism.
Content Warnings: This is an economic larp.
Ryan Hart: Ryan is one of the founders of Sinking Ship Creations, a larp company that focuses on larp as an immersive experience. His credits include The Mortality Machine, Project Ascension, Scapegoat, and Pandaemonium, as well as experience running large-scale larps for organizations such as the Camarilla Fan Club and Dystopia Rising.
|Physical contact||Not relevant for this larp; e.g. just standing in a room and talking|
|Romance and intimacy||Not relevant for the larp|
|Conflict and violence||Not relevant for the larp|
|Communication style||Lots of speech|
|Characters||Characters are fully predesigned|
|Narrative control||The shape and direction of the story is entirely, or almost entirely, determined by player choice|
|Transparency||There are predesigned secrets the organizers have from the players, and also that the players will have from each other|
The fictional space looks very unlike the play space, but players will use their imaginations
|Play culture||Players are individually trying to achieve goals, such that not all can succeed|
Saturday afternoon, Studio 3