Dangerous Liaisons

Seduction, power play, downfall

Designers: Muriel Algayres
Number of participants: 10 – 12
Duration: 4 hours
The presenter feels that this larp IS NOT suitable for young people aged 16+

About the larp

Dangerous Liaisons is a game where the characters engage in seduction as a means to gain status and power. Inspired by the famous novel and play, it stages a group of decadent elites in pre-revolutionary France, playing a game of courtship and seduction, where power is measured to their capacity to engage in the game. As the events of the Revolution unfolds, can they grow past their superficiality and egotism to adjust to changing times, or will they just follow the path of downfall?

Dangerous Liaisons invites the participants to play a game based on flirtation and seduction. All actions in this regard are coded by meta-techniques and practised in workshops, so that anyone regardless of their own communication skill can fully engage in the seduction game. The game techniques applied to accept light contact that will be exclusively limited to hands, arms, shoulders and light hugs. It does not contain any explicit sexual content.

Content Warnings: Play on seduction and in-game flirting

Presented by

Muriel Algayres: Muriel Algayres is a French larp designer living in Denmark. Her interests reside in historically-inspired larp and character-centered games focusing on melodrama and interpersonal narratives. She also studies larp from a media criticism perspective, with a focus on emotional safety, cultural diversity and gender roles and representations.

Parameters

Physical contact Moderate contact; e.g. hugging, formal partner dancing
Romance and intimacy Demonstrations of affection; e.g. hugging, holding hands
Conflict and violence Themes of conflict, but not enacted by players; e.g. quiet threats and vengeful stares
Communication style Lots of speech
Movement style There are dancing mechanics that mostly only require walking (Ars Rego)
Characters Players build their characters around a predesigned skeleton or archetype
Narrative control
Players have some influence over story, but there is basically a script or structure that they’re within.
Transparency Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished
Representation level The fictional space looks very unlike the play space, but players will use their imaginations
Play culture The whole concept of rivalry or cooperation between players doesn’t really apply
Tone Dramatic

Saturday afternoon, Studio 7