Morality, drones, conflict |
Designer: Malcolm Campbell |
Number of participants: 6–7 |
Duration: 4 hours |
The presenter feels that this larp IS NOT suitable for young people aged 16+ |
About the larp
A British-led intelligence operation close to the border of Pakistan is using an American drone for overwatch. Players are military, legal and political decision makers for either the British or American team. The optional 7th player is an unexpected observer from the Pakistan embassy. How will they all cope when the mission changes and their rules of engagement are no longer clear?
Content Warnings: Military drones, terrorism, threats to civilians, political content.
Presented by
Malcolm Campbell: I’ve been playing and running freeform games since the ’90s, mostly with groups of friends, and friends-of-friends, in old historical buildings from the Scottish Highlands to a Palladio Villa in Italy. I like trying new things, both as a player and a game writer. I co-run a new LARP writers Co-Op in Scotland. And I like meeting new people.
Parameters
Physical contact | Not relevant for this larp; e.g. just standing in a room and talking |
Romance and intimacy | Not relevant for the larp |
Conflict and violence | Conflict happens off-screen in response to player choices or player inaction |
Communication style | Lots of speech |
Movement style | Game could be played entirely sitting |
Characters | Players build their characters around a predesigned skeleton or archetype |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation level | The fictional space is pretty similar to the play space |
Play culture | Players are collaborating to achieve aims, but have conflicting rules of engagement |
Tone | Intense |
Sunday afternoon, Studio 4