Mistrust, Fear, Faith
|Number of participants: 6|
|Duration: 4 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
Fall of Rome It is the summer of the Year of Our Lord 1231, and Rome is nervous beneath a clear sky. Rumours of barbarians in the East, rumours of fighting between the Elector Counts of the Holy Roman Empire, and rumours of ill health of Pope Gregory the 9th. But the Rome is the greatest city in the world, and surely nothing can truly threaten her?
You are one of the Secret Masters of Rome, with knowledge and power beyond the ken of ordinary men. Kings, Princes and even the Cardinals of the Church dance on your puppet strings. You know the truth behind the rumours; Ghengis Khan is coming! Already Constantinople has fallen to his horde, and his shamen have reached out ahead of his armies and struck down the Pope himself in the heart of the Vatican.
A council of the great and wise has been called by the Head of the Inquisition, and you have decided to attend…
Content Warnings: Several of the characters are murderous and inhuman, Christianity, Judaism and Satanism are important themes.
Designer name: Tabletops lead to fest larps lead to Consequences lead to here 🙂
|Physical contact||Not relevant for this larp; e.g. just standing in a room and talking|
|Romance and intimacy||Romantic themes but no player contact; e.g. discussion of romance, illicit glances|
|Conflict and violence||Shouting and other intimidating actions not involving contact|
|Communication style||Lots of speech|
|Movement style||Sitting or lying|
|Characters||Characters are fully predesigned|
|Narrative control||The shape and direction of the story is entirely, or almost entirely, determined by player choice|
|Transparency||There are predesigned secrets the organizers have from the players, and also that the players will have from each other|
|Representation||The fictional space is so abstract that its physical representation isn’t important|
|Play culture||An important theme of the game is that the characters must cooperate with their enemies to defeat a greater threat|