Death, Grief, Hope
|Designers: Christopher ‘Lambie’ Lamb (Reality Checkpoint LRP)|
|Number of participants: 8-16|
|Duration: 3 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
The development of the Memento Implant in early 2021 changed everything. The device, around the size of a grain of rice, allowed its users to record their emotions, memories and thoughts in real time, up until the point of their death. Reduced to ones and zeroes, individuals were uploaded to a central database where they lay dormant – until such time as science would allow them to live once more.
It took ten years to develop Infinity – a virtual world which the dead could build and inhabit for all eternity. The process was not without its problems however. Once uploaded an individual could not be retrieved, nor could they leave the system unless they chose to remove themselves permanently. Such a choice could not be made by the system alone.
Using cutting-edge technology, the creators of Infinity have arranged for a control-group of the deceased to meet with their still living family and friends in a shared, virtual environment. The process is temperamental however and both parties have been warned that at most, each will only have five minutes to speak with one another. After that, the dead must make their choice – a virtual paradise or return to darkness and silence.
This LARP asks one simple question: if you had five minutes to speak to someone you had lost, what would you say?
Content Warnings: This LRP deals with death, bereavement and loss. Other off-bounds content will be agreed with attendees during the Workshop part of the LARP.
Christopher ‘Lambie’ Lamb (Reality Checkpoint LRP): Christopher Lamb is a LARPer who has been playing, writing and organising LRP events since the mid-2000s. Christopher is the founder of Reality Checkpoint LRP, a group of experienced event organisers behind the ‘The Last Étude’ and ‘Before the End’ LARP systems. The group previously hosted a short ‘Before the End’ game at The Smoke in 2017.
|Physical contact||Light to Moderate Contact to be determined by attendees|
|Romance and intimacy||Romantic Themes to Demonstrations of Affection to be determined by attendees|
|Conflict and violence||Potential for themes of conflict and shouting but to be determined by attendees|
|Communication style||Lots of speech|
|Characters||Players create their own characters, in a workshop|
|Narrative control||Players have some influence over story, but there is basically a script or structure that they’re within|
|Transparency||Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished|
|Representation||Scenery and props will be used to make the play space look something like the fictional space|
|Play culture||The concept of rivalry or cooperation between players doesn’t really apply|
|Tone||A mix of the Dramatic and Intense|