Community, absurdist, agency |
Designer: Alex Brown |
Number of participants: 6–12 |
Duration: 3 hours |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
Do objects feel lost, if anything at all? Can they belong if they have no-one to belong to? Stuck in an absurdist and mundane limbo, this larp explores what it’s like to be lost property. All characters in Lost and Found are based on inanimate objects and it explores the idea that lost property items, from the moment they are forgotten, become sentient. After the initial shock of being left behind in a dusty train station, they start to organise and realise that maybe it’s possible to live without their owners.
Characters will explore how to build a community and ride the tensions that might accompany it, and confront the contemplation of their own egos.
Players will also play their objects’ owners in some flashback scenes. Most of the play will be narrative driven including small amounts of movement and physical contact.
Presented by
Alex Brown: I arrived at larp through situationist games and psychogeography and I’m having a look under the rock in between. I’m interested in the politics of play, larp as an act of resistance – particularly in urban settings.
Parameters
Physical contact | Light contact; touching hands or forearms |
Romance and intimacy | Romantic themes but no player contact; e.g. discussion of romance, illicit glances |
Conflict and violence | Themes of conflict, but not enacted by players; e.g. quiet threats and vengeful stares |
Communication style | Lots of speech |
Movement style | Walking |
Characters | Players create their own characters, in a workshop |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Fully transparent – players will, or at least can, know absolutely everything in advance |
Representation level | The fictional space looks very unlike the play space, but players will use their imaginations |
Play culture | Players are collaborating to achieve joint aims |
Tone | Moderate |
Sunday morning, Studio 1