Comforting, Growing up pains, Friendship

Designers: Andrea Vaghi
Number of participants: 6 (3×2)
Duration: 2 hours
The presenter feels that this larp IS suitable for young people aged 16+

About the larp

Remember when you were a child which spent hours imagining things and playing with an imaginary friend?

This is a larp about emotional growing pains. About a safe space to allow you to feel vulnerable about adult life transition stages that scare. A safe space about giving comfort and being comforted, about recovering child laugh and the feeling that there is a secure place on earth where discomfort and pain has no place.

In that place you can safely explore and share your most inner insecurities about being a grown up without being judged and with the certainty of being listen and understand by your best friend. Let your inner child build a blanket fort and wait for the hug of your long time lost childhood imaginary friend.

Content Warnings: There will be 3 topics that the players can choose from to play one and one that is fixed. is not closed yet, but it will be feeling of abandonment or impossibility to let go the past, moving from home, pregnancy and parenthood, letting go dreams

Andrea Vaghi: Information pending


Physical contact Depending on the players, could go from not relevant to moderate, they will be like children playing will
Romance and intimacy Is not romance but it can be physical friendship if both players are ok with it
Conflict and violence Themes of conflict, but not enacted by players; e.g. quiet threats and vengeful stares
Communication style Lots of speech
Movement style Sitting or lying
Characters Players build their characters around a predesigned skeleton or archetype
Narrative control The shape and direction of the story is entirely, or almost entirely, determined by player choice
Transparency Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished
Representation It’s a real blanket fort that the players are going to make. Or at least the resemblance of one
Play culture The concept of rivalry or cooperation between players doesn’t really apply
Tone Is not the floor is drama but it could get intense

Sunday morning, Studio 4