Sin, Redemption, Blasphemy |
Designer: Kol Ford |
Number of participants: 20 |
Duration: 3 hours |
The presenter feels that this larp IS NOT suitable for young people aged 16+ |
About the larp
The immortal spirits of Seven Tribes of Nephilim interrupt their dark work of cultivating and harvesting sin for the Sacrament. Here the seven tribes convene to make pacts with their demonic patrons and settle scores between them. But the celestial host look for any opportunity to eradicate the tribes and the increase in the number of Nephilim only makes this easier. The time has come to make some difficult decisions or face the wrath of the divine again.
Content Warnings: Occult Content, rated 12
Presented by
Prudence Greenwood: Prudence is a gothique, over-opinionated, chthonic obsessed, caustic, quaintrelle, made of gin, darkness and a lack of regrets. She has a long background in alternative events from Talisman Theatre to the DV8 Festival. She has worked with several UK larp producers including Crooked House and Profound Decisions, she was the lead writer for the Aeronautics larp set in Elite Dangerous Universe and developed the look and feel for the UK larp “Arkfall” set in the Defiance Universe. Prudence lives in London with her cat and watches the exact right amount of Netflix thank you very much.
Parameters
Physical contact | Moving in contact; e.g. rolling around on the floor together, contact improv, very close dancing |
Romance and intimacy | Symbolic kissing or sex; e.g. stage kisses, abstractly representing sex |
Conflict and violence | Pushing, grabbing, latex weapons or other safe physically forceful actions |
Communication style | Lots of speech |
Movement style | Walking |
Characters | People can make characters |
Narrative control | The shape and direction of the story is entirely, or almost entirely, determined by player choice |
Transparency | There are predesigned secrets that players will have from each other |
Representation level | Scenery and props will be used to make the play space look something like the fictional space |
Play culture | Players are individually trying to achieve goals, such that not all can succeed |
Tone | Dramatic |
Sunday morning, Theatre