Death, War, Responsibility |
Designers: Kevin Blank |
Number of participants: 10-13 |
Duration: 4 hours |
The presenter feels that this larp IS NOT suitable for young people aged 16+ |
About the larp
In “The Frontline” the players take control of a company of soldiers on the frontlines of an unnamed war (inspired by WW1/WW2). Every day brings a new attack, new decisions to take on where the squads should attack. The characters will face tragic losses as well as a transformation through the pointlessness and horror of war.
Content Warnings: Losing loved ones, War Atrocities
Presented by
Kevin Blank: I’m a Game Designer (for digital and analog games) based in Berlin. I’ve started modern larping 4 years ago and shortly thereafter discovered Mini Larps (as they are called in Germany) and started writing my own.
Parameters
Physical contact | Moderate contact; e.g. hugging, formal partner dancing |
Romance and intimacy | Demonstrations of affection; e.g. hugging, holding hands |
Conflict and violence | Shouting and other intimidating actions not involving contact |
Communication style | Lots of speech |
Movement style | Walking |
Characters | Players build their characters around a predesigned skeleton or archetype |
Narrative control | The shape of the story is quite free, but the GM has some steering possibilities |
Transparency | There are predesigned secrets that the organizers will have from the players |
Representation level | The fictional space looks very unlike the play space, but players will use their imaginations |
Play culture | Players are in rival factions, teams, etc, which are in some sort of competition for success |
Tone | Intense |
Saturday afternoon, Studio 2