Dystopian, relationships, conflict |
Designer: Ylva Otting |
Number of participants: 8–20 |
Duration: 3 hours |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
The world is becoming ever more crowded and increasing flooding and earth quakes is causing whole housing estates in the Netherlands to be condemned. In a vision of a possible future Netherlands, the government taken drastic measures to help its displaced citizens.
Welcome to the Roommate Service Centre where we work to create the perfect* match between homeowners with spare rooms and our unfortunate displaced citizens.
*Participation is mandatory. All placements last 1 year. If homeowners do not select a roommate one will be selected for them.
You will play a either a newly homeless person trying to find a room that lets you hold together what’s left of their life or a homeowner that wants to minimise the disruption. New roommates will need to learn to get along and cope with the difficulties life throws at them.
Presented by
Ylva Otting: Ylva is a long time player but this is her first larp design. She played mostly fantasy style larps. Around 2011 she got interested in more Nordic style larp. She co-organized 4 nordic style larps since 2015. The last was Zomerkamp, a larp about a WW2 camp in the Netherlands.
Parameters
Physical contact | Not relevant for this larp; e.g. just standing in a room and talking |
Romance and intimacy | Romantic themes but no player contact; e.g. discussion of romance, illicit glances |
Conflict and violence | Shouting and other intimidating actions not involving contact |
Communication style | Lots of speech |
Movement style | Walking |
Characters | Players create their own characters, in a workshop |
Narrative control | Players have some influence over story, but there is basically a script or structure that they’re within |
Transparency | Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished |
Representation level | What you see is what you get: the space and fixtures etc are exactly as they seem |
Play culture | Players are individually trying to achieve goals, such that not all can succeed |
Tone | Moderate |