True Colors

Queer, Tattoo, Kindred

Designers: LolV Lacave
Number of participants: 8-10
Duration: 4 hours
The presenter feels that this larp IS suitable for young people aged 16+

About the larp

“Surviving has been your task for so long, you barely have had time to learn who you are. Maybe you’ve always known you were different. Maybe it was a big sudden realization, or perhaps a slow, gradual one. You feel like all this gender stuff, transition, whatever it is, is coming into your life a little too late. You should have known better. Yet you struggle with what to do with this awkward mind and body. You feel unloved and unworthy.

By joining this trans and queer (body)positivity peer group, you don’t know what to expect, but your hope is to find your place within yourself, your own narrative and the family of things.”

‘True colors’ is a chamber larp. It aims to invite players to construct a feel-good, healing narrative around the genderqueer experience by exploring past traumas and potential presents and futures through drawing a special kind of a tattoo on oneself while being loved and supported by your own community..

Content Warnings: It’s a larp about the traumas experienced by queer people, therefore there can be mention of homophobia, transphobia, hate-crime and those theme can be briefly explored. Since the game also revolve around our relationship to our bodies there could be mention of body-shaming, ableism and racism.

LolV Lacave: LolV Lacave graduated in Ancient Languages and Archeology and now works as a social worker in a non-profit association that focuses on learning through play. They are a queer autistic performer who uses larp and arts to put narratives on disabilities, mental illness, community and LGBTQIA+ in the spotlight and raise awareness on this peculiar subjects.

Parameters

Physical contact Moderate contact; e.g. hugging, formal partner dancing
Romance and intimacy Romance could happen if players feel liked it but the larp hasn’t be designed with romance as part of the play or narrative
Conflict and violence Game mention past traumas and a unsafe world.
Communication style Lots of speech
Movement style Sitting or lying
Characters Players create their own characters, in a workshop
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Fully transparent – players will, or at least can, know absolutely everything in advance
Representation The fictional space looks very unlike the play space, but players will use their imaginations
Play culture Players are collaborating to achieve joint aims
Tone Intense

Sunday afternoon, Studio 2