Rum, Sodomy and the Noose

Lust, companionship, betrayal

Designer: Laurie Innes
Number of participants: 10–15
Duration: 3 hours
The presenter feels that this larp IS NOT suitable for young people aged 16+

About the larp

Queer history, naval sodomy, execution.

This Larp explores the interior sexual landscape of the men of a Napoleonic-era British warship the HMS Africaine. A culture of sodomy and sexual acts has evolved on board. Sodomy carries the death penalty, and this Larp will end with two characters being executed. The players will explore the landscape of “lust and risk” that leads up to these deaths.

This larp features exclusively male characters, but the players need not identify as male. This larp features heavily sexual themes, but involves no acting out of these sexual encounters. It is about queering history by allowing the players to develop a group of characters with wildly varying interior sexual worlds, and see how they first create a shared culture. We then see how this culture is fractured when society pulls back on the reins.

Content Warnings: The sexual landscape that this larp explores (though steering clear of abuse or rape) would not be considered ‘healthy’ by modern standards, and thus this larp is unsuitable for people triggered by unequal power relationships or abuse.

Laurie Innes: Laurie came to Larp through tabletop roleplay and art. Knowing little about Larp he found himself floating around the Baltic sea for Solmukohta, sparking a fascination with the strange and wonderful artform. He has since larped whilst not on Baltic cruise liners, and has started writing his own larps (though his first self-written larp involves a boat, so first impressions eh?) To this he brings experience of creating art installations and workshops, and pretending to be made-up characters whilst cycling around London to help pass the time.


Physical contact Moderate contact; e.g. hugging, formal partner dancing
Romance and intimacy Sexual acts are expressed through the exchange of plastic coins, other non-sexual contact is at discretion of players
Conflict and violence Shouting and other intimidating actions not involving contact
Communication style Lots of speech
Movement style Walking
Characters The players use a process of random generation to develop characters, but are then encouraged to discard/retain/amend any element they choose
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished
Representation level Scenery and props are used, but these are meta objects – it is not a realistic stage set, or anywhere close to that direction
Play culture The players form interconnections between each other, and whether they betray or remain loyal to these connections is a core element of the larp
Tone Intense

Sunday morning, Studio 8