Sin, redemption, blasphemy
|Designer: Kol Ford|
|Number of participants: 20|
|Duration: 3 hours|
|The presenter feels that this larp IS NOT suitable for young people aged 16+|
About the larp
The immortal spirits of Seven Tribes of Nephilim interrupt their dark work of cultivating and harvesting sin for the Sacrament. Here the seven tribes convene to make pacts with their demonic patrons and settle scores between them. But the celestial host look for any opportunity to eradicate the tribes and the increase in the number of Nephilim only makes this easier. The time has come to make some difficult decisions or face the wrath of the divine again.
Content Warnings: Occult Content, rated 12
Kol Ford: Kol is a larp designer from London and part of the Omen Star Studio. He helps organise the School of Sorcery and Sacrament international larps as well as writing a wide variety of chamber larps. Outside of larp he works as a project coordinator for a variety of community organisations in North London providing advocacy and support for people from vulnerable backgrounds.
Rebel Rehbinder: Rebel is a larp runner from Sweden and part of the Omen Star Studio. She organises Sacrament international as well as regular TavernQuest events throughout the year. She is a raver, a gamer and a digital artist with a keen interest in the supernatural and the occult.
|Physical contact||Moving in contact; e.g. rolling around on the floor together, contact improv, very close dancing|
|Romance and intimacy||Symbolic kissing or sex; e.g. stage kisses, abstractly representing sex|
|Conflict and violence||Pushing, grabbing, latex weapons or other safe physically forceful actions|
|Communication style||Lots of speech|
|Characters||People can make characters|
|Narrative control||The shape and direction of the story is entirely, or almost entirely, determined by player choice|
|Transparency||There are predesigned secrets that players will have from each other|
|Representation level||Scenery and props will be used to make the play space look something like the fictional space|
|Play culture||Players are individually trying to achieve goals, such that not all can succeed|