Teamwork, camaraderie, loss
|Designers: Craig Edgar (UK)|
|Number of participants: 8–12|
|Duration: 3 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
Become a fighter pilot in the Outworlds Alliance and fight against the tyranny of the Terran Commonwealth. In between sorties you will try to relax with your fellow pilots knowing that death could be just around the corner. Will you survive the war to come? Even if you do, what will you lose?
Content Warnings: Simulated death of civilians, loud noises and alarms
Craig Edgar: Craig has been a larper for 20 years. He has played in gigantic fantasy field larps to small two person games and everything in between.
As a former professional actor (now full-time dad) and improviser Craig loves the intense, and real emotions that Scandinavian larp can bring out during a game.
Craig was part of the group that brought Avery Adler’s game Ribbon Drive to the stage as an improvised play. He would love to do the same with other games.
|Physical contact||Light contact; touching hands or forearms|
|Romance and intimacy||Romantic themes but no player contact; e.g. discussion of romance, illicit glances|
|Conflict and violence||Shouting and other intimidating actions not involving contact|
|Communication style||Lots of speech|
|Characters||Players create their own characters, in a workshop|
|Narrative control||Intensely plotted and designed, but players have freedom as to how to achieve their goals|
|Transparency||Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished|
|Representation level||The fictional space looks very unlike the play space, but players will use their imaginations|
|Play culture||Players are collaborating to achieve joint aims|