The Death of Chivalry

Betrayal, Mythology, Fellowship

Designers: Christine Lamb
Number of participants: 8-14
Duration: 4 hours
The presenter feels that this larp IS suitable for young people aged 16+

About the larp

The Death of Chivalry is a 2 act short larp set against the background of Arthurian Legend. A group of knights meet to create the fellowship of the Round Table with lofty ideals and noble intent.

Years later, these knights will meet again on the eve of the final battle with the forces of evil. They have broken all of the promises that they made to themselves, and to each other. Can they reconcile before the final battle, or are the wounds too deep?

This is a 2 act larp where players portray legendary chivalrous Knights and their rise to and fall from grace . In the first act, the players collaborate to build their ideal Chivalric code through tales of their deeds and heroics. In the second act, the knights meet after many years apart and things have changed for the worse. They have to decide if the fellowship is worth saving and where their allegiance now lies.

Although in all of the writing the knights are male, in this larp the casting will be genderblind.

Content Warnings: This larp will focus heavily on interpersonal conflict with the potential for loud arguments and disagreements. There may also be potential for threats and challenges.

As this larp is written to be player led there may be themes that come up during play that people may not be comfortable with. This will be discussed within the larp as part of the workshop. This larp has the potential to have dark themes which still fit within the scope of the Smoke rules.

Christine Lamb: I have been a UK larper for 15 years. I started in traditional field and festival UK larp. I discovered other larp traditions through the Smoke in 2018. I like exploring emotions within roleplay, and also the interaction dynamics between characters. Death of Chivalry is the first larp that I have written.

Parameters

Physical contact I anticipate moderate contact, but will have an option for players to opt out of any physical contact.
Romance and intimacy Romantic themes but no player contact; e.g. discussion of romance, illicit glances
Conflict and violence Shouting and other intimidating actions not involving contact
Communication style Lots of speech
Movement style Sitting, but the players will have the option to move around
Characters Players build their characters around a predesigned skeleton or archetype
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Transparent design, but players can create secrets during play and keep them from each other / reveal them when wished
Representation The fictional space looks very unlike the play space, but players will use their imaginations
Play culture Players are collaborating to begin with. In the second act players will be in conflict and can choose to work together or not.
Tone As this is player led this has the potential to be Intense or Comedic.

Saturday afternoon, Studio 5