The Littlest Village

Space, community, taboos

Designers: Chiara Locatelli, Margherita Di Cicco, Alessio Rossi, Antonio Amato and Lapo Luchini
Number of participants: 11-12
Duration: 3 hours
The presenter feels that this larp IS suitable for young people aged 16+

About the larp

The Village has always existed, and its pillars are the Three Laws. Space is scarce, so it must be shared. Unity is strength, so two must live as one. The Taboo is our shield, so it must be respected. They have never been challenged. Not until now.

Nothing lasts forever, not even the Three Laws, not even our Village. Now the Taboo lies broken, our harmony shattered, and all we can do is cling to the only thing that’s left in spite of everything: the bonds we share.

The Littlest Village puts space front and centre: the physical space of a town square and the intimate space of the villagers’ relationships. We will navigate a colourful tangle of threads, strung up for us to stretch and strain and sever.

As we alternate days of strife with nights of reflection, will our Village torn apart by Discord find its way to a new balance?

Content Warnings: The game discusses social taboos and asks some of the characters to be on the conservative side, but it does so through a symbolic lens and does not touch on current topical issues, i.e. gender, sexuality, or religion.

Still, the story revolves around strong interpersonal conflict and requires players to act openly hostile to each other (with minimal physical contact involved).

Chiara Locatelli: Chiara is a proud member of the Italian Chamber Orchestra, translator and co-author of Crescendo Giocoso – a live action role-playlist.

Back home in Italy, Chiara is involved in the organization of chamber larp conventions in the circuit, the stage for the Orchestra’s Grand Tour. She has worked with Chaos League, the creators of Bunker 101 and Sahara Expedition, and Dreamlord Games, one of Italy’s main indie rpg publishing houses.

Chiara loves larp in all its forms, as long as it puts story and empathy front and center.


Physical contact Physical contact is optional, but closeness to another player will be enforced by loosely tying a thread around one wrist
Romance and intimacy Demonstrations of affection; e.g. hugging, holding hands
Conflict and violence Shouting and other intimidating actions not involving contact
Communication style Lots of speech
Movement style Walking
Characters Players build their characters around a predesigned skeleton or archetype
Narrative control Players have some influence over story, but there is basically a script or structure that they’re within
Transparency Players have some influence over story, but there is basically a script or structure that they’re within
Representation level

The fictional space looks very unlike the play space, but players will use their imaginations

Play culture The whole concept of rivalry or cooperation between players doesn’t really apply
Tone Dramatic

Saturday morning, Studio 0