Relationships, communication, choices |
Designers: LARPIFIERS |
Number of participants: 12-20 |
Duration: 3 hours |
The presenter feels that this larp IS suitable for young people aged 16+ |
About the larp
“The water of the womb runs thinner than the blood of the covenant”
From the moment we are born, people are cast onto us – people we sometimes choose and people that just happened to be there. And in this game, we will focus on the people that happen to be there. People that we sometimes try to drift away from, yet they always end up closer than expected. Life is strange and difficult and sometimes it bites.
But it is precisely our choice; how we choose to fight.
We call upon you to live – to fight – and to bond. We call upon you to play and to explore. We call upon you to see with your own two eyes.
Content Warnings: Vivid, traumatic and/or tragic experiences may be referenced during play as a real life thematic on the premise of the game, but will by no means be actively represented or visually/graphically interpreted.
People who may experience PTSD based on real life experiences or that will be heavily influenced by such notions should be warned beforehand.
LARPIFIERS: The designer group LARPIFIERS is a group of people with love for LARPing, especially in the fields of educational and recreational games. We are passionate about participating in LARP games, especially the ones that help us feel something new, bring fresh ideas or implementations to the table and/or are thought provoking.
Parameters
Physical contact | Moderate contact; e.g. hugging, formal partner dancing |
Romance and intimacy | Demonstrations of affection; e.g. hugging, holding hands |
Conflict and violence | Shouting and other intimidating actions not involving contact |
Communication style | Lots of speech |
Movement style | Walking |
Characters | Players create their own characters, in a workshop |
Narrative control | There is no story as such, it’s more like abstract activity |
Transparency | Fully transparent – players will, or at least can, know absolutely everything in advance |
Representation | The fictional space looks very unlike the play space, but players will use their imaginations |
Play culture | The concept of rivalry or cooperation between players doesn’t really apply |
Tone | Moderate |