Travel Through Texture to Parallel Realities

Texture, Creation, Connection

Designers: Stephanie Pau and Nina Essendrop
Number of participants: 4-10
Duration: 3 hours
The presenter feels that this larp IS suitable for young people aged 16+

About the larp

Let’s travel together. It has been a while since we were engulfed in a global event that has flattened and fragmented our world.

It is time to explore again.

It is time to sense in multi-dimension again.

It is time to get together again.

Travel Through Texture to Parallel Realities is an abstract larp with a twist of craft. Gently, through intuitive crafting, touch, sound and poetic language, we create small worlds in which we explore, shifting focus between playing as characters and as the changing and evolving worldscapes. What kind of exploration awaits in these alternative world-scapes? Only our hands will know, perhaps – when we let them think through touch, absorbing tactile knowledge from textures of the landscape we conjure. As the larp progresses, the collaborative elements become stronger allowing our individually-created worldscapes to juxtapose, meld, dilute and absorb and our characters to meet, attune and explore collectively in parallel realities.

Content Warnings: It would involve people sitting on the floor, and crafting with materials and found objects.

Stephanie Pau and Nina Essendrop: Stephanie Pau and Nina Essendrop met playing Nina’s No Island is an Island. They have been playtesting online larps shortly after the start of the pandemic. Stephanie Pau creates design games and participatory design methods and holds an MRes from the Royal College of Art. She designs through practice – publishing papers (on collective imagination), collaborating with performance artists and working in her own design studio. Nina Runa Essendrop is a Danish artist and larp designer with a masters degree in Theater, Dance and Performance Studies. She has a strong focus on movement, sensory experiences and the meaning of physical action.

Parameters

Physical contact Designable based on pandemic related rules and regulations at the time. Since this larp was originally designed for the online environment where participants participate from their own physical space, so we can always reduce the script down to lesser contact. Ideally, we would design the larp for light to moving in contact.
Romance and intimacy Not relevant for the larp
Conflict and violence Not relevant for this larp
Communication style Minimal speech, Non-verbal sounds and Silent
Movement style Walking
Characters There are no actual characters; players play abstract entities, or similar
Narrative control The shape and direction of the story is entirely, or almost entirely, determined by player choice
Transparency Fully transparent – players will, or at least can, know absolutely everything in advance
Representation Scenery and props will be used to make the play space look something like the fictional space
Play culture The concept of rivalry or cooperation between players doesn’t really apply
Tone Imaginative, abstract, deep but slow (not intense)

Saturday morning, Studio 2