Music, Emotions, Memories
|Designers: Annika Waern|
|Number of participants: 4-8|
|Duration: 3 hours|
|The presenter feels that this larp IS suitable for young people aged 16+|
About the larp
This is a scenario about memories and conflicting emotions. It is based on Leonard Cohen’s final studio album, recorded in April 2015-July 2016, and released on October 2016. Cohen died the same year.
In the scenario, all players play the memories of one and the same person, who we imagine as dying. Inspired by the emotions from one of the album songs, each of the players develops a memory of a person and a significant life event.
Accompanied by the song, these scenes are played over and over again, laying bare the emotions they capture in what eventually becomes as wordless dance.
Content Warnings: Dying, imagining oneself close to death
Annika Waern: Annika is a larp scholar and designer from Sweden. Her research has been focussed on pervasive larp, and more recently, the use of larp as a tool for sensitising professional design teams. Her design experience includes experiments with new larp formats such as Cabaret, a larp musical and Angel Falls, a larp played out entirely in Second Life.
|Physical contact||Moderate contact; e.g. hugging, formal partner dancing|
|Romance and intimacy||Demonstrations of affection; e.g. hugging, holding hands|
|Conflict and violence||Pushing, grabbing, latex weapons or other safe physically forceful actions|
|Communication style||The larp starts out with dialogue, but cuts it out and is for the most played in silence|
|Characters||Players play facets of a personality, or something else that is human but less than a full character|
|Narrative control||The shape and direction of the story is entirely, or almost entirely, determined by player choice|
|Transparency||Fully transparent – players will, or at least can, know absolutely everything in advance|
|Representation||The fictional space is so abstract that its physical representation isn’t important|
|Play culture||The concept of rivalry or cooperation between players doesn’t really apply|